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Student in a VR headset exploring a molecular structure in a K-12 chemistry lesson
HomeEdTech SolutionsVR Content Library
Ready-made · White-labelAges 10–18

VR Content Library
Full-immersion science and field-trip experiences with a teacher control panel

Take students inside a human cell, to the surface of the Moon, or through the chambers of the heart, without leaving the classroom. Built for topics where being inside the concept is categorically more effective than reading about it.

Meta QuestPicoPC VRStandalone
What it is

What VR Content Library gives you

The VR library is deliberately selective: it covers the topics where immersion changes understanding, scale, spatial structure, processes you cannot otherwise observe, and leaves the rest to video and AR. Each experience ends with an in-headset assessment so the session produces a score, not just a memory.

The teacher app cues, pauses and annotates live sessions across a classroom set of headsets, and results sync to the LMS through the API. Everything runs offline on standalone Meta Quest and Pico headsets, so no streaming and no lag.

Key features
  • Teacher app, cue, pause, annotate live sessions
  • In-headset assessment at the end of every experience
  • Runs fully offline, no streaming, no lag
  • Branded launcher and loading screens
  • Results sync to LMS via API
Student in a VR headset exploring a molecular structure in a K-12 chemistry lesson
VR Content Library
VR biology lab dissection with step-by-step instrument prompts
Virtual biology lab, guided dissection
Who it is for

Who licenses VR Content Library

Schools with VR labs

Curriculum-mapped content to fill the headsets you already bought.

EdTech platforms

A branded VR line without building a 3D team.

STEM programmes

Virtual labs for experiments that are unsafe, expensive or impossible on site.

Ways to deploy it

How partners deploy VR Content Library

Tell us your curriculum and market, we map the content against it at no cost before you commit.

Full library or subject bundles on your headsets
Branded launcher and loading screens
Custom experiences added on request
FAQ

VR Content Library, common questions

Standalone Meta Quest and Pico headsets, plus PC VR. Experiences are built for standalone hardware first so no PC is needed per seat.
Through the teacher app: it shows every headset, and can cue, pause or annotate the session live. Assessment results appear per student at the end.
The VR library is designed for ages 10–18. For younger learners the AR Learning Cards and KY Learning App are the better fit.
Yes. The teacher app is designed for exactly that: it shows every headset, and the teacher can cue, pause and annotate the session. Sessions are kept short and every experience ends with an in-headset assessment so the class returns to the teacher with a result.
Assessment results appear per student in the teacher app and sync to your LMS through the API, so VR sessions sit in the same grade book as everything else.
Related

Often licensed together

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See VR Content Library under your brand

Ask for a walkthrough and a no-cost curriculum mapping against your framework.

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